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GRIT Launches on Steam With Updated Wild West Battle Royale Features

Steve Bauman PC gaming and playtesting editor Next-Gen Gaming Blog

Post by Steve Bauman

GRIT Launches on Steam With Updated Wild West Battle Royale Features Next-Gen Gaming Blog
GRIT Launches on Steam With Updated Wild West Battle Royale Features

Team GRIT has released GRIT on Steam, bringing a third-person Wild West battle royale for up to 100 players with new gameplay improvements, updated mechanics and expanded customisation options for PC players

Team GRIT has officially released GRIT on Steam, introducing a third-person Wild West battle royale that pits up to 100 players against each other in a fight to board the last train out of town. Developed by industry veterans behind Planetary Annihilation and Monday Night Combat, the game arrives with a suite of gameplay updates and technical refinements aimed at delivering a more responsive and varied multiplayer experience on PC.

Key Gameplay Systems

GRIT's core mechanics revolve around a card-inspired inventory system, where each weapon slot is tied to a playing card suit and rank. Matching suits across four weapon slots unlocks unique perks, such as enhanced tracking, faster healing, improved armour penetration, or superior mounted combat. The game's structure encourages players to adapt their loadouts and coordinate with teammates to maximise these bonuses, especially in duos and posse modes.

Combat is strictly projectile-based, requiring players to lead shots and account for bullet drop, with no hitscan weapons present. Downed players are offered a second-chance duel-a 1v1 quick-draw encounter that determines whether they can re-enter the match. Traversal is also a focus, with horses offering multiple speeds, mounted shooting, and additional inventory capacity via saddlebags.

Map Dynamics and Match Structure

Each match in GRIT features dynamic elements, including a storm known as the Calamity that closes in on the map, forcing players towards the moving train. The train itself serves as both a loot source and a mobile safe zone, with players able to board and contest control as the ring shrinks. Wildcard modifiers are drawn at the start of every match, altering rules such as storm behaviour, respawn opportunities, or available loot, ensuring that no two rounds play out identically.

Matches support solo, duo, and posse play, with up to 100 players per round and an average match length of around 25 minutes. Suit-based perks can benefit the entire team, rewarding coordinated loadout planning. The CattlePass progression system offers 100 levels of unlockable cosmetic rewards, including weapon and horse skins, outfits, and titles, with the first pass included for all players.

Technical and Platform Details

GRIT is available now on Steam for Windows PC. The release brings updated controls, improved movement, expanded customisation, and refined map layouts compared to earlier builds. The game's focus on projectile physics and mounted combat sets it apart from other battle royales, while the card-based inventory system introduces a layer of tactical depth. Team GRIT has not announced console versions or cross-platform plans at this stage.

For players interested in other recent PC releases, Eastshade Studios' Songs of Glimmerwick is also set to arrive on Steam later this year, blending adventure and life simulation elements in a different genre. Details on that title's release can be found in our coverage of Songs of Glimmerwick's PC launch plans.

What Remains Uncertain

While GRIT's launch version introduces a range of new features and technical improvements, there is currently no information on console releases, cross-play support, or future content updates beyond the initial CattlePass. The long-term live-service roadmap has not been detailed, and independent performance testing on a range of PC hardware is not yet widely available. Players should expect further balance adjustments and technical patches as the player base grows and feedback is collected.

Battle passes, such as GRIT's CattlePass, are a form of seasonal progression system common in live-service games. Players unlock cosmetic rewards by earning experience through regular play, with each pass typically offering a set number of tiers. While some battle passes are free, others require purchase or are bundled with the game, as is the case here. The structure is designed to encourage ongoing engagement, but the actual content and value can vary significantly between titles and seasons.

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