jameslv1986 wrote:That makes sense, been playing lots of PES 5, and it’s like mix of simulation and casual. But it forces you to think and play clever football. I think the AI for 2019 needs have more variation to keep the game feeling fresh.
The game neeeds more variation is passing, shooting, crossing etc and AI attack / defence. Atmosphere needs an overhaul; there is no sense of tense moments or the need for a goal etc from the crowd in pes 2018. The sad thing is that pes5 has more shooting variation than 2018, how anyone can defend the current shooting is beyond me.
True. Pes true strenght was always to be easy to pick up and play but really hard to master. Recent Pes are nothing like that. One guy that has no more than one week of Pes gaming experience can destroy a long time Pes gamer just by picking the right overpowered team, setting passing assistance at maximum and just spamming the X button to chain several perfect passes.
Spot on, the challenge factor isn't there, and when it is there, it's not in an enjoyable manner against the AI. When the challenge isn't there, which is about 80% of the time for me, it's because I'm receiving charity by the AI. The defenders running away in a 1 v 3 situation or running around and spinning trying to make up their mind, etc.
The thing is PES 5 and 6 were not great positionally. PES 6 actually has a pretty terrible defensive line behavior. However, it did have a sense of tenacity that gave you little time on the ball if you were to get near a player. With PES 16 thru 18, you are given space even when you are nearing a defending player. It feels automatic/scripted - and it doesn't try to hide that.
Scoring goals in older PES were more rewarding because the process to get those chances was challenging. Then the physics of the foot-to-ball contact was always accompanied by a sense of not knowing what type of animation will appear. This what made it so incredible. That feeling of not knowing what that player will perform - or if the combination of buttons were pressed, or if the animation/physics changed because they were pressured, etc.
In PES 16 thru 18, I know exactly what animation will show up. I know how hard and perfect that cross will be. I know that I will strike the ball on the laces. I know that when I beat the DMF, the defenders will turn their backs and run (like doing windsprints) to their preset defensive line.
I still play PES 18, always trying to figure out different ways to get that feeling back. It's not super far off either. That is the most frustrating part because that is the same theme for PES 16 and 17.